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Software Engineering
Why OpenTelemetry Alone Isn’t Enough for Effective Observability
Discover how Multiplayer builds on OpenTelemetry to automate architecture visualization, documentation & collaboration.
Note: Read part 1 here, or watch its video version here.
Remember our pal Bob? The cloud survivor who was battling the microservices beast with the shiny new weapon called Multiplayer?
We dove headfirst into how Multiplayer swoops in to rescue him and his teams from the never-ending debugging nightmares and the dreaded documentation black hole. But hold your horses, there’s more to this story.
Now, the burning question on your mind is probably: “Okay, this all sounds amazing, but how does all this wizardry actually work under the hood?”
Let’s peek behind the curtain. In this second part, we’ll see what makes Multiplayer tick. Get ready to geek out a little as we explore the techy goodness that powers this potential game-changer!
Let’s find out!
How Does Multiplayer Work?
Multiplayer is part of a broader ecosystem of observability and system design tools.
It leverages OpenTelemetry for its magic, especially for features like the Platform Debugger and auto-documentation. OpenTelemetry is the industry-standard way to collect telemetry data — traces, metrics, logs — from your system.

- Traces: Records of application operations and their interactions.
- Metrics: Quantitative measurements over time.
- Logs: Timestamped records of events and activities.
Multiplayer then uses this data to build its visualizations and insights.